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One thing we really liked about Crash is the developers’ attempt to deal with the iPhone’s control issues. Beat circuits and collect items like the letters C, R, A, S, and H, and you can unlock additional levels and characters, which are very similar to one another in everything but looks. The action is lighthearted, easy for players of any age to relax with, and structured in clumps of four track circuits. One weapon makes you swap places with a leading opponent, others drop missiles, TNT and oil onto the track, and another acts as a temporary shield. You drive around tracks three times, trying to stay number one of six competitors, using both the turbo pads for speed and the weapons to knock out your fellow racers. Like the Mario Kart titles, the Crash Nitro Kart games combine simplified, low-speed go kart racing with on-track turbo boost pads and cartoony weapons. Three of the racing titles, Crash Team Racing, Crash Nitro Kart, and Crash Nitro Kart 2, are based upon Nintendo’s Super Mario Kart driving games, and Crash Bandicoot Nitro Kart 3D is confusingly based upon the latest of those games, Crash Nitro Kart 2.
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For those who may be unfamiliar, Crash Bandicoot was a Sonic the Hedgehog wannabe who started in his own series of platform, racing, and party games for the Sony PlayStation all of the titles were heavily inspired by Nintendo’s Super Mario series games. Anyone who's enjoyed racing around Mario Kart will find Cro-Mag Rally to be a superb alternative and a most impressive introduction to the racing possibilities of Apple's new gaming platform.Of the three titles, Vivendi Games Mobile’s Crash Bandicoot Nitro Kart 3D ($10) is the least conspicuous on the App Store, despite the fact that its cast of characters are the best known.
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It's not a big deal, but it'd be good to see the opposition go careening off the track after taking a pigeon in the face or power sliding through an oil slick.Ī bit of wi-fi multiplayer would turn this from a very good game into an unmissable one, but even with this small omission it's a great addition to the iPhone's launch line-up.
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Although they do work and add a subtle action dimension to the racing gameplay, you'll rarely see them in operation as the most take place behind you (unless one of the other racers nails you with their own antediluvian arsenal, of course). We anticipate seeing a great many more racing games adopting the motion sensing steering wheel system after throttling around a few laps of Cro-Mag Rally.Īlong the way there's lots of primitive weaponry to collect and hurl at other racers, from dinosaur bones and oil slicks to homing pigeon missiles and Chinese bottle rockets. This full-body motion intangibly compensates for the rapidly moving screen, and proves the unconventional control system to be something of a success. The high speed of the races involuntarily pulls you into the action, and you'll find yourself leaning with the corners and unconsciously jolting with every bump and grind. But the decent size of the iPhone screen, coupled with its clarity and widescreen ratio overcome this obstacle extraordinarily well. You'd be forgiving for thinking this would make the onscreen action difficult to follow, what with the screen being swung around all over the place while trying to keep Captain Caveman on track. The handset itself is used as a steering wheel, with a thumb in the bottom corner acting as an accelerator, reverse or brake. Where the real difference in gameplay is to be found is in the control system, which makes initially questionable use of the iPhone's motion sensing capability. A fun and family-friendly racing game is just as vital for a gaming platform as any realistic driving experience, admirably catering to a casual market that's likely to be turned off by the precision realism of many racers.Ĭro-Mag Rally places you in the Flintstone-esque driving seat of a primeval racing car, and sets you off on a three-lap dash around nine impressively lengthy circuits. This 3D racing game borrows heavily from Nintendo's classic and universally adored Mario Kart, though this isn't a criticism or a particular surprise. The clean, cartoon-like visuals and immediately accessible gameplay makes it dramatically easy for the world of iPhone gaming newcomers to not only pick-up-and-play, but to see what their system is capable of.
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It would appear to be a wise move on Pangea Software's part to kick off its iPhone catalogue with a port of the popular Mac racing game, Cro-Mag Rally.
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